Wednesday, December 25, 2019

Theme Of Fate In Oedipus - 1048 Words

â€Å"The journeys we as humans take over our lifetimes are all a matter of choices. As we age, our daily decisions shape the overall outcome of our collective destinies† (Java, 2009). We usually take this for granted, but in Sophocles’ Oedipus the King, no one in the play can change or escape their tragic fate. There are three aspects of the play that show that. First, several characters try to change their fates, but it ends up backfiring on them and causing their ruins. Second, no matter how hard they try fate still has its way and the characters have no say in the matter. Lastly, Oedipus’ actions, causes pain and suffering to those around him. Oedipus and several other characters try to change their fates, but it ultimately leads to†¦show more content†¦First, the king and queen of Thebes were warned by an oracle that their child will grow up to kill his father and marry his mother. As mentioned before they try to get rid of the child, but it unknowingly failed since a shepherd saves him. Despite their efforts fate worked its way around to coming true to the oracles word. Oedipus, also mentioned before as well, after being told by an oracle that he will kill his father and marry his mother tries to leave the people he believed were his parents and sets out for another kingdom and blindly fulfills both prophecies. This is Oedipus’ flaw says Richard Bockman of the St. Petersburg Times, â€Å" he thinks hes smarter than everyone else. This flaw prompts him to do what at the time he thinks is right† (Bockman, 2005). After believing that he defeated fate and saved Thebes from the sphinx he also feels that he can help the people overcome the plague. Oedipus, mainly ends up leading the people around him to their own ends and agonizing because he tried to change his own fate. Despite others also trying to change fate, Oedipus is the cause of their agonies. If Oedipus was not trying to be so smart by leaving his home, unknowingly killing Laius at the crossroads, saving Thebes from the Sphinx, and ultimately having four kids with Jocasta, he probably wouldn’t have caused so much pain to others. The play starts with a plaque falling over Thebes that Oedipus promisesShow MoreRelatedTheme Of Fate In Oedipus708 Words   |  3 Pagesthat fate has led him to be ignorant of his the fact that those he considers his parents are not really his biological parents. The play portrays Oedipus as a man with much love for his family. Though he wishes to see his parents, he vows not to return to his home in Corinth for fear of falling into fate’s hands. Had he known who his parents are beforehand, he never would have slain his father and married his mother. His actions are noble and meant for the greater good however, twist of fate corruptRead MoreTheme Of Fate In Oedipus The King778 Words   |  4 PagesThe greek myth told by Sophocles, Oedipus The King. Along with George Lucas’s popular modern film The Empire Strikes Back, a part of the Star Wars trilogy address questions that have been prevalent from the Ancient greeks and are still being pondered today. Both tales address Fate. In Oedipus The King, our protagonist Oedipus is constantly living with dreadful prophecies that are inevitable to prevent. While Luke Skywalker deals with his fate to become a Jedi Master. Likewise these stories deal withRead MoreTheme Of Fate In Oedipus1095 Words   |  5 PagesAn Acceptance of Fate At this point in the play, Oedipus is mentally processing his actions and their consequences in a stream of consciousness. Oedipus delivers this monologue after learning that he has killed his father and married his mother, finding Jocasta dead due to suicide, and, ultimately, blinding himself. This is the moment where Oedipus finally accepts his fate. Although Oedipus is speaking to the Chorus, he delivers this speech to help himself understand the situation that he isRead MoreFate is the Key Theme in Sophocles’ Oedipus Rex and in Chekhov’s The Seagull622 Words   |  2 Pagesdefines fate as the development of events beyond a person’s control, regarded as determined by a supernatural power. The forgone conclusion of fate is a key theme in Sophocles’ Oedipus Rex and in Chekhov’s The Seagull. These story fascinated readers the way that forgone conclusions are sent by playwright and how the actions of the characters contribute to and heightened their fate. There is a distinction to the approach during which Oedipus and, to a lesser extent, Nina builds their fates by theirRead MoreOedipus Rex And The Kite Runner1367 Words   |  6 PagesOedipus Rex and The Kite Runner are both profound works of literature that share two immensely universal themes, those themes being fate and freewill and divine justice. These two themes are quite prominent throughout both pieces of writing and serve to facilitate a very human connection between the audience and the story. Although both of these stories consist of the two themes mentioned, they each express them in a unique fashion. Oedipus Rex focuses more so on the concept of fate whereas TheRead MoreA Comparative of Shakespeares Othello and Oedipus Rex1511 Words   |  6 PagesShakespeare’s Othello and Oedipus Rex In Shakespeare’s work Othello: The Moor of Venice, Othello’s over trusting nature was revealed when his trust in false accusations about his wife Desdemona’s unfaithfulness causes him to kill her and himself, conveying Othello as a tragic hero. Oedipus, the main character in Oedipus Rex, is characterized as a tragic hero when he tries to run away from his fate and finds out that the cause of his fate was his attempt to escape it. Oedipus Rex and Othello share aRead MoreSimilarities Between Oedipus Rex And The Kite Runner1391 Words   |  6 PagesFate versus Destiny: Is divine justice righteous when fate or destiny is present? Oedipus Rex and The Kite Runner are both profound works of literature that share two immensely universal themes, those themes being fate/free will and divine justice. These two themes are quite prominent throughout both pieces of writing and serve to facilitate a very humanistic connection between the audience and the story. Although both of these stories consist of the two themes mentioned, they each express themRead More The Role of Teiresias in Sophocles Oedipus Rex Essay1410 Words   |  6 Pagesdestruction that Oedipus will encounter after he learns the truths of his life. Teiresias is also responsible for further developing the theme of blindness by using his own physical blindness to reveal to Oedipus his mental blindness. Lastly, Teiresias is ultimately responsible for imposing dramatic irony because of his great knowledge of the truth of Oedipus. In the play, Oedipus Rex, by Sophocles, the minor character of Teiresias is responsible for foreshadowing Oedipus’ fate, developing the theme of blindnessRead MoreThe Themes Conveyed By Oedipus1310 Words   |  6 Pages(Davis, 1) Title: The Themes Conveyed By Oedipus Prompt: Playwrights employ their characters to embody themes they wish to promote (about life, love, disappointments) throughout the dramas they write. Choose ONE character, examine the theme(s) the character carries, and show how Sophocles uses that character to make clear the ideas he wishes to convey. Work: Oedipus Rex (Davis, 2) The play starts with an important piece of cultural information in the form of the quote â€Å"I thought itRead MoreOedipus Rex: Imagery of Blindness and Sight as a Medium to the Themes1218 Words   |  5 PagesIn the play, Oedipus Rex, written by Sophocles, an honourable and admirable Greek king named Oedipus rules the town of Thebes. He is left in mental turmoil and decay as his unknown, corrupt and immoral past is slowly revealed during his quest to find the culprit who murdered King Laius. The newly exposed past suddenly transforms his glory and respect into shame and humiliation. After he learns about his wicked past he stabs his eyes, which lead to his blindness. During the course of the play, references

Tuesday, December 17, 2019

Violent Games And Violent Video Games - 1122 Words

As video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. The scene inside the game may lead to real things happen, especially for children, who are eager to experience it. Therefore, violent games may cause many impact, such as crimes, antisocial, and negative effects. With electronic devices getting†¦show more content†¦Violent games are often played by kids, and kids are the main group of people who have desire to win. So, this mentality causes them get more and more angry, which may directly led to crimes. It is easy to have a casual effec t after losing a game. That could makes people want to play another round, until they addicted into games. Children are still growing, and they start another game because they lose the last game, and this cycle will make the children more addictive. If games play more, they will feel immersive, it will give people a fake impression, and will affect the children s growth. Also it influencing people’s time, this may cause children have less time to feel our planet, the outside world. Some of them are limited by violent video games, because they already addicted by those games. Secondly, violent behavior in reality is often caused by violent video games. People who likes to play violent video games are easy to get confused about reality and virtual. People are very focus when they play games, games could let people feels they are the character in the game. It could make people get angry, and once they finished their game, back to reality, they also may still think about the gam e, and want to have a chance to experience it, whether the result is as same as the game or not, and this could lead them to have a strong violent behavior in reality. Violent video games may changeShow MoreRelatedViolent Video Games Are Violent1677 Words   |  7 Pages2016 Violent Video Games Effect The future of entertainment revolves around technology which perhaps has caused video games to become more and more realistic over time. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Many parents and researchers say the video games are now becoming too violent. The violent videoRead MoreVideo Game : Violent Video Games927 Words   |  4 PagesThe video game industry possible causing behavioral problems for people of all ages. Video game violence isn’t breaking news for years people have played games with murder and sexual innuendos. People ask why violent video games are so attractive, maybe it’s a way to escape from real life or even therapeutic. History shows us that human being like violence, in roman time gladiators killed people and animals for sport with huge number of people as an audience. Today the video game industry has foundRead MoreViolent Video Games 886 Words   |  4 PagesAmerican child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games to ensure that they will not become aggressive. The foundation of the first video games was the CRT. The cathodeRead MoreViolent Video Games1485 Words   |  6 PagesHow does violence in video games affect people? Sometimes people think about video games and think oh no big deal but there is a lot that goes into them and they can have different effects on people. Violent video games have the most effect on people and most of them are negative. Educational games tend to have the best effect on people and can help them. Many people argue both sides and do not see them for what they are and think my kids won’t be affected but they will as more articles state andRead MoreVideo Game And Violent Video Games1574 Words   |  7 PagesAlong with the rapid development of the internet in recent years, game and violence game have become companions of young people. We could not deny the fact that video game already has strong attraction for many people. Especially in today’s society, when work pressure is growing, gaming is an effective solution to relieve tension, dispel feeling of fatigue, anxiety. Playing the normal video game, which it not include any violence scenes, plus regulatory reasonable playing time can help players relaxedRead MoreViolent Video Games857 Words   |  4 PagesShould Violent Video Games be Banned? â€Å"Learning is a deep human need, like mating and eating, and like all such needs it is meant to be deeply pleasurable to human beings.† ― James Paul Gee, Why Video Games Are Good for Your Soul: Pleasure and Learning. Some people have controversial argument that violent video games should be banned, claiming about the content of video games can change the behavior and attitudes of the players. Since the early 2000s, advocates of video games have emphasized theirRead MoreViolent Video Games765 Words   |  4 PagesAre violent video games harmful to the consumer/player? Are violent games danger to the consumer/player? The violent video game is causing the consumer/player to mental problems by doing bad things and think that is alright. Violent video games are harmful because it allows the consumer/player to actively do crime without being punished. We should increase the age of the consumer/player so they won’t be able to purchase these violent games and some of the consumer/player isn’t mentallyRead MoreViolent Video Games And Violent Behavior1960 Words   |  8 PagesDecember 2014 Violent Video Games and Violent Behavior – Is There A Connection? The arrival of violent video games and the media covering recent mass killings, an emotional debate has developed about the impact of video games on aggressive, violent, and criminal behavior. Findings from certain research are contradictory: some studies show an increase in aggressiveness, while others suggest a decrease in criminality. The increase in the diversity of game platforms makes playing violent video games easierRead MoreVideo Games and Violent Video Games Effect1225 Words   |  5 Pages A video game is â€Å"an electronic game in which players control images on a television or computer screen† (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamerRead MoreVideo Game Violence : Violent Video Games1626 Words   |  7 PagesDavis English III 27 March 2015 Video Game Violence Violent video games have been being created since the first console. Yet only recently have we been blaming them for aggression in the player. We as humans have a tendency to blame our violent behavior on other things rather thin ourselves. Now aggression is being defined in many ways in this situation but mainly people point to the anger that’s brought out in the real world after the game or maybe it’s the gamers’ tendency to have

Monday, December 9, 2019

Nick and Jessica Essay Example For Students

Nick and Jessica Essay For him Culture Industry is the â€Å"entertainment business† that deceives the audience into thinking that it represents everyday life and promises an escape from every day troubles. Reality television is a new form of culture industry. It is an entertainment program, that attracts millions of people and it is as popular as ever. It’s Friday night and I’m watching the finale of Teen Big Brother. It’s an emotional experience. The participants explain why they should win. They go around the group, each one speaking with tightness in their throat. Everyone says the same thing: â€Å"I should win because I’ve been myself – what you see is what you get†. The competitor cries. Everyone cries. Everyone votes. This citation exemplifies the concept what do people think when they hear the name: reality show. However, the history of the reality TV begins with Allen Funt’s show called Candid Camera, which aired in 1948. When the show appeared, television was in its infancy, many believed that small screen with its poor image quality was best for live events. The show was about broadcasting reactions of ordinary people to unsuspected pranks. The show had 5 basic categories: pure observation of the ordinary people, wish of fulfilment, human frailties, the expose of tricks of the trade and the small crisis. There were many different reactions during these experiments, some would hide their faces, some would laugh, some would hug Funt and some would show some aggression. The basic principle of the show was to make viewer laugh, it was known as a comedy program for all the family. By that time there were no thoughts that any of reality shows would ever be associated with narcissism or it would be the key to open the doors to fame. Entertainment nowadays isn’t understood in the same way as it was understood as well as the concept of reality show has changed dramatically and most of the people associate it with mindless entertainment. Nowadays, the reality television is associated with anything and everything, from birth to death, from people to pets. The success of a reality show depends on originality or innovativeness. More peculiar, edgier the subject matter is, more audience and more feedback the show will receive. Pushing the boundaries and creating a character that does that, without doubt shows a large cultural acceptance. Many things singly happen for no reason, but for any social phenomenon like reality television, it must be and it is caused by numerous results of historical, political and economical reasons. Many of these changes of humanity are known as postmodernism. We live in a century, where we can do whatever we want, there are no restrictions or limits. The post-modern television differs from modern television, which is less moralizing, more ironic, more freeform and more real. People more and more try to break all types of rules and try to find a way to reflect themselves. Our contemporary society creates the products (reality shows), because they are a reflection of the social needs. The viewers do not watch the reality TV because they want to discuss it with their friends, nor it is true that they are less intelligent or less educated than the ones who do watch it. Most of them watch it because of a simple human curiosity. In a negative way of thinking, television culture is getting more and more superficial, with the proof that more and more people watch reality television, which means that the society and the values are radically changing. The Real World the show that opened the doors for the viewers to see real life dramas. It appeared in 1992 on MTV and is the longest-running program in MTV’s history and one of the longest-running reality series in television. When the show appeared, it wasn’t clear will it be successful or not, but it was apparent that the audience (17-25yrs. ) was hungry to see their generation portrayed as they saw themselves. Many of the participants, were nothing more just kids and soon as the show began they became well known as well as well-paid celebrities. An Unfortunate Accident: The Family Betrayal s EssayThe shows like The Simple Life, Newlyweds: Nick and Jessica or Hogan Knows Best invite the audience to enter and to understand every day life of celebrities. The aim of these shows is to display celebrities being themselves, in other words, to document how narcissistic personalities cope with every day life. The viewers become grateful and don’t even pay the attention what is really happening in the show, because the â€Å"IT† celebrity gave an opportunity and flattered the viewers by letting them into their world. The biggest problem with this type of show is that the young viewers get confused with what is normal and what is not. In one of the episodes in the show Newlyweds: Nick and Jessica, Jessica asked a question: â€Å"Is this chicken what I have or is it fish? I know its tuna, but why than it says chicken? (Chicken of The Sea is a brand)†. The episode and the question received hundreds of comments, public and media attention, not because it was an unintelligent question, but because the audience felt a connection with the protagonist. Since it received so many feedback Jessica made a public statement saying that she’s just a normal human who sometimes makes mistakes. The audience â€Å"went wild† because they felt that she’s just like them and by that time it didn’t matter that she is multimillionaire recording artist. According to that, the message that is told to the society seems to be one: don’t be ashamed of you are. The phrase that always is an answer to all misunderstandings. Most of the narcissistic qualities: extreme arrogance, sense of specialness, vanity, jealousy, and entitlement, appear in â€Å"diva shows† like My Super Sweet 16, Kimora: Life in the Fab Lane and Keeping Up with the Kardashians. The shows about the celebrities (who in reality are known for being famous just for being famous) let and show all the viewers, who ever dreamed of fame or wealth that it could be theirs simply by demanding it. The participants are known as narcissists, which just let the viewers to become ones as well. The people who succeed on these shows appear to have little knowledge of education or hard work. Instead, they manipulate, act out while living their known fabulous lives. The show Dr. 90210, The Swan or I Want a Famous Face, glorify the â€Å"improvement† of the body, by any means necessary.

Sunday, December 1, 2019

The Media and Children under the age of 13

Table of Contents Background A Worrying Trend Violent Media Causes Aggression among Children Psychological Influences Positive Media Influence Works Cited Background It is undeniable that the media affects our lives from the moment we develop our senses and continue to do so for the rest of our lives (Ramage et al, 462). The debate that continues to rage on is the degree to which media affects our actions, thoughts, and the decisions we make. Today, we are living in a society that extols independence and liberty, and therefore to most individuals, it is quite scary that an external source, such as the media, influences our lives to such a high extent.Advertising We will write a custom essay sample on The Media and Children under the age of 13 specifically for you for only $16.05 $11/page Learn More Therefore, it is not surprising that a number of people do not believe that the media has a strong influence on their life. However, when we are referring to children, the debate becomes personalized. Due to their age, children are very vulnerable and any form of media that they come across can have a strong influence on their life presently and in the future (Coca, para. 2). Today, due to the economic pressures, many parents spend only a few hours with their children as they work long hours, this leaves the media as the only form of interaction that children can access, especially the television. This is worsened by the increase in the amount of violence and sex on television. Does the violent and sexual content displayed on television influence our children? Sadly, the answer to this question is yes. Violence and sex in the media heavily affects a child’s development, hardly a day passes without a mention of violence among children, or a girl aged 15 or 16 becoming pregnant. These actions arise from the child’s interaction with media at a young age. A Worrying Trend A visit at an elementary or middle school exposes th e degree to which media affects the way our children dress, who they interact and talk to, and their behavior. Kindergarten teachers no longer deal with inquisitive six year old children, or curious ten year olds in the middle schools, but have to separate two warring children now and again. These children see violence and intimidation as the only way through which they can assert their authority and solve their problems. Parents and teachers cannot match the media in influencing children. A research carried out by Mediascope Institute revealed that at the age of six, a child has spent more time watching television than time spent with their parents in their entire life. This revelation paints a grim truth about our children’s interaction with the media. Media does not affect children evenly, for example, the aggression levels among children after being exposed to violent material on the media varies fro child to child, but the effect is still noteworthy. The influence has be en found to be stronger on younger children (8-12 years old).Advertising Looking for essay on communications media? Let's see if we can help you! Get your first paper with 15% OFF Learn More Age and sex plays a significant role in influencing children’s response to violent media. Boys are known to be more responsive that girls. Other factors such as family background also come into play, for example, when a child is brought up in a violent family, the likelihood of being influenced by violent media is higher than those who were never exposed to violence. Many children believe that the effect of media on their lives is quite insignificant, a school of thought that makes it difficult to tackle the problem. Violent Media Causes Aggression among Children Behavioralresearch among children has shown that a relationship exists between child aggression and watching violent media. These studies prove that â€Å"violent imagery in television, film and video, and compute r games has substantial short-term effects on arousal, thoughts, and emotions† (Hitti, para. 2). These forms of media include violent video games, television shows, and videos. This is compounded by the fact that more than half of all television shows contain violent scenes (Tompkins, para. 1). There are two conflicting sides to this subject. The media who promote the violent shows, video games and other forms of entertainment insist that this is safe and the others maintain that such material promotes violence. Research shows that children who have access to violent media are more likely to have feelings of resentment and decreased emotional reactions towards others. While most grown-ups can recognize that media violence is untrue and that the actors only play according to the script, children are more susceptible. Children under the age of 13 cannot discern between reality and fantasy. At this age, the take whatever they see on television as the absolute truth. In fact, chil dren are known to harm themselves while trying to copy the moves or stunts that they see in television shows. The influence of violent media on children’s lives is summarized by the Academy of Pediatrics that state that â€Å"scientific studies and reviews conclude that significant exposure to media violence increases the risk of aggressive behavior in certain children, desensitizes them to violence and makes them believe that the world is a ‘meaner and scarier’ place† (Academy of Pediatrics). Companies that make various forms of violent media argue that violent children prefer to play violent video games. Research suggests otherwise, therefore we can conclude that while violent games are played by violent children, the aggression levels increase due to the exposure.Advertising We will write a custom essay sample on The Media and Children under the age of 13 specifically for you for only $16.05 $11/page Learn More Psychologica l Influences The debate on whether various forms of media such as video games benefit the children that play them is wide open. Critics of video games maintain that these forms of media heavily influence children as they actually participate physically while playing such games. It has also been shown that children who spend more than four hours watching television do not work hard in their academics, have poorly developed reading abilities, spend less time with their peers, have fewer leisure activities, and are more prone to be overweight. Positive Media Influence Not all forms of media affect children in a negative manner: content of the media is key to the influence. For example, educational television programs that communicate specific academic or social skills achieve much success in their objective. Besides, positive and educational programs can enhance altruism, cooperation, and even patience among children (Wilson 90). Besides, media has a positive influence on the developme nt of children: it helps them to widen their imagination and in developing their language. The media has become a part of our children’s lives, therefore, rather than preventing them from having access to media, parents can monitor the type of media that children take in. Besides, parents must strive to stay involved in their children’s lives and not just let them sit in front of the television set or playing video games. Parents must also pay attention to their children’s needs (Ramage et al, 450). Works Cited Academy of Pediatrics. Parenting. 2011. Web. Coca, Nithin. The Effects of Media on Children. January 2006. Web. Hitti, Miranda. Media Violence Spurs Fear, Aggression in Kids. February 2005. Web. Ramage, John D., Bean, John C., and Johnson, June. Writing Arguments:A Rhetoric  With Readings, 8th Edition. NJ: Allyn and Bacon, 2009.Advertising Looking for essay on communications media? Let's see if we can help you! Get your first paper with 15% OFF Learn More Tompkins, Aimee. The Psychological Effects of Violent Media on Children. December 2003. Web. Wilson, Barbara. Media and Children’s Aggression, Fear, and Altruism. The Future of  Children, Vol. 18, No. 1, 2008. Pp. 87-118. This essay on The Media and Children under the age of 13 was written and submitted by user Bianca Cooper to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.